"I never teach My Pupils; I only attempt to provide the conditions in which they can learn." - Albert Einstein
Integrating Technology Across the Content Areas seemed, at the beginning of this course, a simple black and white issue. I felt that I was already accomplishing this in, at very least, small ways throughout the year. As I continued throughout this course, I found that there are many simple and engaging ways that I can integrate technology further across the content areas. Most importantly, I found that the key to successfully implementing technology into my classroom was to combine the use of technology with developing self-directed learners through authentic learning experiences. "Authentic instruction provides for, and builds on, learner autonomy." (Cennamo, Ross, & Ertmer, 2009, p.29) Authentic instruction experiences, self-directed learning and the infusion of technology into those learning activities and experiences will help to provide the right conditions, that Einstein spoke of in the above quote, for my students to learn and be able to use that learning not only in my own classroom, but in subsequent later classrooms, as well as any chosen career path. Technology enhances my ability to encourage creativity, innovation, problem solving, and self-directed learning (Cennamo et. al., 2009). In an era of urgency to improve student achievement, technology will certainly need to be intentionally and effectively integrated into these authentic learning experiences, to help ensure the success of our students.
Developing my Goals, Action, Monitoring, and Evaluation plan (Cennamo et. al., 2009) was an exciting experience for me. I found through my self-reflection and evaluation that I am at least beginning to meet many of the ISBE NETS-T (ISBE, 2009) standards in my classroom instruction. I am certainly meeting some of the standards better than others. I did find that there were specifically two standards that I need to begin addressing in my classroom instruction on a more regular basis. Simply put, I need to provide my students more real-world authentic problem solving opportunities and I need to make connections with and provide important information to community members, colleagues, and students through digital tools and available technology. The journey of developing the actions that I need to take to meet the goals of my GAME plan, monitoring and adjusting those plans, and then thinking of how to evaluate the effectiveness of my plan, has been an exciting, while simultaneously discouraging experience. I found that my goals are quite appropriate, and will increase student success in my classroom. What I found is the amount of research and additional work that it may take to acquire the technology that I need to meet these goals in my classroom. Technology, in many schools and districts, has or is beginning to go the way of music and art education; the funding is not placed in these programs, and technology, when available, does not allow for effective use of that technology for all of my students. Subsequently, throughout this course, I needed to modify the actions I was planning on taking , in order to acquire the needed technology through grant opportunities, or locating enough building equipment to meet the learning experience expectations of the particular lesson and unit. In my current position, this will require me to acquire grant monies in order to secure the vital equipment that will allow my students to engage in the technology rich authentic learning experiences that are so crucial to developing creative, innovative, self-directed learners. My future instruction will need to be altered in such a way that I can use the state standards, in conjunction with the NETS-T and NETS-S standards, to develop essential learning objectives. Once I have done this, I can then construct an authentic learning experience for my students to participate in. Then, and only then, I can begin to choose the appropriate technology that will be most effective in the lesson, rather than attempting to develop a lesson around the technology. As an added bonus to developing my personal GAME Plan for integrating technology into my classroom instruction, I also found this model for planning and lesson execution to be quite suitable for students to begin using, in order to reach their full achievement potential, rather than an arbitrary letter grade or test score. I truly believe that teaching my students to use this plan, while modeling its use, with impact their ability to achieve, understand and learn more throughout the year, thus making them more prepared to move on from my classroom.
On a final note, I feel that I have learned much more about different technology tools that, in the appropriate lesson, can offer my students the ability to be creative, solve problems, collaborate with others, learn reading and writing skills, and connect to content topics. I am intrigued by the use of digital storytelling, and I am convinced of the power that interactive and collaborative blogging and wiki creating can develop in my students. I certainly look forward to applying this learning and excitement to my lesson development and classroom activities when classes resume!
Resources:
Cennamo, K., Ross, J., & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf.